Generaider Boss Quest
Spell Normal

Generaider Boss Quest

  • Archetype:
  • Generaider

  • View:
  • 4234




Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 54
Deck 59

Generaider Boss Quest — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Resource engine

Why it scores here

Generaider Boss Quest is a once-per-turn Spell that trades one Generaider monster from hand for up to two Generaider Spells/Traps with different names from the Deck, a net +1 card with the monster going to the bottom of the Deck. Its score comes from that searcher conversion and from its 100% co-occurrence with Generaider Boss Stage in the sampled decks, not from any ATK or effect count. It has no interaction, no material value and a dependence on holding a Generaider monster, which keeps the score in the middle band despite heavy deck usage.

Axis scores

Axis Score Evidence
Accessibility 72 Needs a Generaider monster in hand, which the archetype's 389-deck sample supplies in the core lines; the 1.58 average copies per deck give multiple live copies (observed).
Combo & Conversion 60 Text converts one monster into two Generaider Spells/Traps, most often Boss Stage (100% partner rate), but no board or combo examples are supplied, so the payoff is text-only (inferred).
Resource Economy 70 Hand goes −1 monster (to the bottom of the Deck) and +2 Spells/Traps, a net +1 card once per turn, with no self-cost (verified).
Effect & Interaction 5 The card has no negation, removal or hand-trap reach; it is a Spell with no opponent interaction (verified).
Material Utility 10 A Spell has no material value; it does not lock itself, so the score is a small floor (verified).
Resilience & Flexibility 45 Spell effect is once per turn and in-hand dependent, and Ash Blossom & Joyous Spring co-occurs in 75.8% of decks, implying common interaction; multiple copies give some redundancy (observed plus inferred).
Deck-Building Efficiency 65 Cheap to run at up to three copies with no garnet or lock, but it is a brick without a Generaider monster in hand (inferred from text).

Calculation

Weight profile: Primary Searcher/Tutor, no secondary blend. Intrinsic ≈ 54, Deck ≈ 59, Meta = provisional. Modifiers: Brick risk without a Generaider monster in hand (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one archetype monster into two engine Spells/Traps for a net +1 card
  • Appears in all 389 sampled decks, with 100% co-occurrence with Generaider Boss Stage
  • Cheap to run, up to three copies, no garnet or lock

Weaknesses

  • Requires a Generaider monster in hand, so it is dead in some draws
  • Once per turn and Spell-speed, with no interaction or board presence of its own
  • Archetype-locked text: it only searches Generaider Spells/Traps, so its value is confined to the Generaider deck

Counters / choke points

  • Ash Blossom & Joyous Spring (co-occurs in 75.8% of decks, implying it is a common interaction target)
  • Hand-based or Spell-speed negates that stop the search

Best use

Searcher for Generaider Boss Stage and Boss Fight/Room, feeding the monster-summon engine. Decks: Generaider (archetype 569, 33.9% of sample), Generaider (archetype 272, 18.8%), Generaider (archetype 398, 9.8%). Suggested copies: 3.

Evidence & gaps

  • Verified: Once-per-turn Spell: reveal a Generaider monster, add up to 2 Generaider Spells/Traps with different names, then place the monster on the bottom of the Deck (card text); Net +1 card in hand with no self-cost (card text); Appears in 389 of 389 sampled decks; 1.58 average copies per deck (decks_evidence); Generaider Boss Stage co-occurs in 100% of decks (decks_evidence)
  • Observed: Ash Blossom & Joyous Spring co-occurs in 75.8% of decks (decks_evidence); Copy distribution 212/127/50 for 1/2/3 copies (decks_evidence); Guide 314 places the card in the Generaider deck analysis and deck play sections (guides_evidence)
  • Inferred: Brick risk when no Generaider monster is in hand (text); Searcher role and the Boss Stage/Fight/Room routing (text plus partner stats); Spell-speed and in-hand dependence make it exposed to common negates and hand traps
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies is assumed legal in all formats no usage statistics (StatisticsCard) for inclusion % beyond the 400-deck sample no rulings supplied for the 'except this card' clause interaction with search targets











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